I like it, I just wish it wasn't so short!
I like it, I just wish it wasn't so short!
Glad you liked it thanks for playing :3
Okay, so I've been playing this game for a few weeks now, and am pretty darn addicted. Here are a few of my thoughts/observations/issues:
1. Overall, this is a very good game, for an idle clicker. There are a few balance issues and bugs, but on the whole it is fun and interesting with a good art style, sound design, and game play. The easter eggs are great, as well. The developers have a sense of humor.
2. Issues and bugs:
- Lag. It primarily happens when I've got all spells activated at once and the little screaming dudes are running all over my screen, but not always. It has happened even with just the standard idling. And it's happened recently.
- Cloud issues. I don't know if other people have had this problem, but for some reason the cloud won't access my games when I'm at certain places. For example, when I am at home or at my friend's it will work just fine, but when I'm at school the game tells me I need to log into Newgrounds... even when I'm logged in. I've tried refreshing my browser, cleaning out my cookies, even restarting my laptop. No dice. But it will start from where I left off as soon as I get home. Either that, or your game is telling me I should be concentrating on my classes.
- Mobile app issues: I tried this game on the mobile app and deleted it within a day, mainly because the menus just did not cooperate. tapping and navigating worked fine, but when I wanted to purchase zombie upgrades it literally would NOT work. I think I was able to buy one upgrade once, but honestly I think that was just pure luck.
- Random Mob purchasing: Now, maybe this is simply the mouse I'm using, but sometimes when I try to scroll through the various zombies to level up it will just randomly level up a guy I didn't want to level. Comparatively this is a relatively minor issue, just an annoying one.
3. A few minor annoyances with the game play itself: for the most part the difficulty hike at around level 250/300. I've been working on the last few levels for a while now. I'm not saying it has to be easy by any means, but I really feel like my progress has come to a screeching halt which makes it hard to stay engaged. I also wish that there was a greater closed game bonus and/or that there was a way to autoclick the little screaming dudes. These things both really help the game but the random bonus happens too rarely to really be helpful and waiting around for the little screaming dudes takes up way too much time (not to mention difficult if the meteor effect is going while you're trying to click them). Besides, I'd rather have my game closed to idle so it doesn't eat up as much of my memory while I'm trying to do other things.
Aside from those issues (which are annoying but by no means game breaking) it's a very fun game.
Overall, I thought this was a great game. It did feel like a bit of a grind, but considering how short it is it wasn't that bad considering it didn't stop me from playing in the least. The style was cute, and I never got tired of the music for the few hours I played. I liked the different kinds of enemies and the various weapons there were. I got all of the achievements and beat the game. I'd love to see where it goes from here in a sequel, perhaps with a bit more to it.
I'm looking forward to playing Antumbra 2! I don't know if it's really worth giving a critique/review on this one at this point, but here I go.
This game is, for the most part, wonderful. It's deliciously dark and curious. The riddles were difficult but not impossible, especially after visiting the tooth lady. I maybe checked the walkthrough once. The art is awesome and I have no complaints about the grammar or anything. Overall, this game was a great, fun and slightly perturbing experience.
I did, however, have some issues with the mouse and the options, ESPECIALLY when it came to going into a door other than '9.' I would have to jiggle my mouse around the choice menu for it to register my click. Also, the areas where there was a lot of waiting involved broke the immersion a bit. The hallway, especially. The first few times it's not too bad, but once you've done it three or four times it begins to get old (especially once I was just wandering around trying to figure out how to get medals)
Also, I wish there was a place where I could look up hints for the medals (if there is one out there I couldn't find it). While most of them were pretty obvious a few of them have still eluded me. Perhaps they're also obvious but I can't figure them out.
For a first game I'm pretty impressed. Looking forward to 2!
Of all the games to leave my first review on, it had to be this one... haha
So, while this game had it's interesting points, it got dull quick. I liked that the difficulty increased over time and especially right after you got drunk (discouraging drinking willy nilly) but simply decreasing the amount of time while adding more poo seems like a cheap method of adding difficulty. Some being at a lighter opacity (and I think some appeared as the level progressed) and these were good methods of added difficulty.
Here are some ideas: have perks and disadvantages. Examples being 'split stream,' 'slow stream,' 'power stream' and so on. Diversity in removing them could add as well, for example, some might need to have a steady stream for longer while others need to have their whole area sprayed in order to come off. Different levels of excrement, one could say. Perhaps add a moving element, such as a cockroach skittering around or something.
That being said, I get that it's a silly game, so... take my thoughts for what you will.
I'm a self-trained artist, doing a lot of furry, comic, and NSFW stuff (though my NSFW will not be posted here)
I'm getting back into the swing of things after a long hiatus, so sorry if it takes me a while to respond.
Age 35, Female
Houston, TX
Joined on 2/12/15